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- on exitFrame
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to cast "dk1.roll"
- updateStage()
- else
- set the castNum of sprite 7 to cast "dk1"
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to cast "dk2.roll"
- updateStage()
- else
- set the castNum of sprite 8 to cast "dk2"
- updateStage()
- end if
- if rollOver(9) then
- puppetSprite(9, 1)
- set the castNum of sprite 9 to cast "dk3.roll"
- updateStage()
- else
- set the castNum of sprite 9 to cast "dk3"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-